Someday v0.10+
By Jojogape

注意：いくつかのレベルで点滅する光があります。

少量の血液、ホラー、部分的なヌード、大きな音が含まれています。

スクリーンショットやファンアートや実況プレイや派生作品や翻訳がOKです。

Update Log (contains spoilers):

~0.10+~

- The Crystals now come with short fullscreen animations instead of text entries
- Zapnef instructions are now explained with pictures
- Fixed minor chipset issues when entering the Seabed
- Fixed some BGM inconsistencies at the Dance Flood
- Fixed some mobility issues in test chamber 17 and the Subway
- You can now pet the fox
- Fixed a few bugs in ZApNeF (July 2020 bugfix)
- Fixed loading problems with 8-bit world music (January 2021 bugfix)

~0.10~

- Moved to the official, legal version of RPG Maker 2003
- New gameplay element added: crystals
- Fixed several bugs at the Lake
- Renamed some tracks to prevent reading errors in some computers
- New, clean method for changing menu type
- Fixed a gravity bug in Zapnef's sixth level
- Fixed a teleporting bug at the Bar
- Several sprite tweaks and corrections
- Made Fog World teleporters more visible by popular demand
- Added more detail to the Data World
- Added some leprechaun magic to the Forest
- New Sprites shown when drinking
- New background for the Internet world with an overall cleaner look
- Added two new menu schemes and changed some previous desktop backgrounds
- Purple Polka-Dot World is (hopefully) less painful to walk through
- Tweaked test chambers 9, 10, 16 and 17 to make the testing experience more enjoyable
- Fixed some speed issues when playing animations right after equipping certain effects (Dec 2018 bugfix)
- Fixed rain falling instead of snow inside the Ice World's house (June 2019 bugfix)
- Fixed accidental "dead end" conditions at the Wobbly World and the Four Seasons Path (June 2019 bugfix)
- Fixed an issue with the Bar's lighting when buying a drink (June 2019 bugfix)
- Fixed the upside down text in Zapnef's fifth level, it is now readable if you're upside down (June 2019 bugfix)
- Changed some backgrounds
- Endings 1 and 3 are slightly different

~0.09~

- TWO NEW ENDINGS IMPLEMENTED, making a total of THREE, to access the new endings you have to give all effects to a certain NPC and go through the endgame
- New look for the Doodle effect, to avoid visibility problems
- Fixed a bug causing Itsuki's chair to appear double when he is sitting on it
- Added a small animation to the loading screen in ZApNeF
- Added a document crediting the authors of every song, in the Music folder
- 3 new levels in ZApNeF. With a total of 9 levels, it's now complete
- 2 new feats, making a total of 32
- %À¿

~0.08~

- FIRST ENDING IMPLEMENTED, to watch it you must collect all 24 effects and exit Itsuki's room
[The game is NOT complete though, two new endings will be added in v0.09]
- Fixed minor bugs in the Subway
- Fixed several bugs in ZApNeF
- Stars no longer shimmer in the space world to avoid indexing errors; background image and music revamped, old space world theme is now bonustrack4
- Added a flight event (good luck finding it)
- Dialogue boxes are semitransparent now
- New feats message now displays the current and total amount of feats
- Reprogrammed the entire computer world to make inclusion of new menu schemes easier
- Gave the Purple Polka-Dot World's textures a very needed revamp
- Added two new menu schemes
- 3 new levels in ZApNeF, making a total of 6 at the moment
- 1 new effect, making a total of 24
- 2 new feats, making a total of 30 (more may or may not be added later)

~0.07~

- Itsuki has a chair now
- Minigame added: ZApNeF. It's a platformer made by Itsuki himself. You can play it on the computer. Three levels available, out of nine
- Added more detail to the TV effect's animation
- Connecting area added: The Subway. It connects four worlds with a new one, plus two that will be added in the next version
- Added extremely important thing to the debug room
- Stars now shimmer in the space world
- The Candle holder effect now doesn't work underwater, getting out of the water lights up the candle again
- 1 new effect, making a total of 23 at the moment
- 4 new feats, making a total of 28 at the moment

~0.06~

- Updated instructions
- Return to the Nexus sequence slightly modified
- Effects can now be unequipped by pressing 3
- Compressed one of the songs to mp3 format
- Optimized programming in some areas to prevent lag
- 1 new effect, making a total of 22 at the moment
- 3 new feats, making a total of 24

~0.05~

- Updated instructions, improved visibility and fixed font
- Updated title screen and theme
- Minor graphic updates
- Renamed all the BGM_### files
- Current money is shown when Itsuki buys a drink
- 1 new effect, making a total of 21 at the moment (without instructions)
- 3 new feats, making a total of 21
- (Bugfix) Fixed tiny bug in the Decision Path where dark purple tiles would look black

~0.04~

- Orange path in the purple polka-dot world is completely operative now
- File size of some songs reduced
- Dead end in a certain world now contains a random event
- Instructions are shown again (they didn't show in 0.03b, my apologies)
- Fixed glitch occurring when pressing 9 while a message is shown
- Rave event added
- Itsuki shakes his head when trying to go outside
- Fixed jump spots in the forest
- NPCs now can't access teleporting spots
- 1 new effect, making a total of 20 at the moment (without instructions)
- 4 new feats, making a total of 18

~0.03~

- Many sub-locations are now available
- Hexagons are now slower, but now nothing will stop them from getting you
- Random power cuts may occur in Itsuki's apartment, preventing you from saving. These should disappear by dreaming again
- Blue menu scheme visibility issues fixed, two new menu schemes added
- Save menu theme now changes according to the menu scheme
- Second playground in school is now accessible
- Fixed music transition at the tree path
- 3 new effects, making a total of 19 at the moment
- Drink shops added; these drinks increase Itsuki's health in 1 HP
- Feats implemented: you can get these by accessing certain areas or triggering events, there are 14 feats in this version
- Orange path in the purple polka-dot world is temporarily inaccessible to prevent dead ends
- Fixed behavior of some effects in the glitch world
- Event programming optimized in some areas to prevent lagging
- Fixed glitch in the wake up code
- Fixed general glitch occurring when entering a door and using the Clockworker effect at the same time
- Fixed glitch occurring when breaking a box and then pressing 9 to wake up

~0.02~

- Fixed passability bugs at the school
- Many sub-locations are now available
- Brightness reduced globally
- Graphics upgraded in some areas
- New event added
- Several deeper locations are now accessible
- 6 new effects, making a total of 16 at the moment
	· These include a return to nexus effect
	· Unlike in Yume Nikki it activates by pressing 1
- Instructions added
- Doodle and TV effects relocated
- Added several NPCs in some worlds
- Checkpoint system implemented - interacting with a checkpoint will bring you back to it when you are catched by a chaser unless you wake up
- Mazes made a bit easier to navigate by popular demand
- Minor music and volume tweaks
- Fixed bug where the main menu would open when it shouldn't during Itsuki's "already awake" animation
- New blue menu scheme available, change menu schemes at the PC world

~0.01~

- New look for Itsuki and all his effects, and a new faceset showing a close-up of his sweater
- First fullscreen event
- 5 new effects, making a total of 10 at the moment
- Internet world and Neon world are now accessible
- NPCs now react to some effects
- Data world is now somewhat easier to navigate
- Alphanumeric world is now smaller, with more landmarks
- PC World can now be "shut down" at any moment using the button in the lower left corner, taking you to the Nexus
- New chasers, unlike the Hexagons they are always active unless you use the TV effect and turn it on
- Hexagons now only turn lunatic with certain effects, not just interacting
- Doodle world is now less monotone
- system2c.png is not needed anymore
- Pressing a key is no longer needed to exit the loading screen
- Ads may appear at the Internet world



Thanks for their contributions:
Emoto - Music, graphics
Lautenor - Music
Rindre - Music
Sainibi - Original Crystal text translation to Japanese
Sakura - Japanese translation help and supervision
Dev Diary, deviantART, Indie Somniac, MHD DevChannel, Tumblr, Twitter, Yume Nikki Español - Help and support
BackbeatAnthem, Captain Soraking, Doodle, Eloy, Emoto, kuudere-hatter, Lautenor, M-256, Rindre, TheDigimonKaiser, Verjamon - Betatesting
Nulsdodage - Korean translation, bugfixing (lots of bugs)

Special thanks to Kikiyama for making Yume Nikki

ayosu-itsuki.tumblr.com